The anthropogenic global warming (AGW) hypothesis presented by the majority of today's climatologists has two parts. First it claims that the world is getting exceptionally warm, and second it claims that human carbon dioxide (CO2) emissions are the cause of this warming. Seven years ago, we began our personal investigation of this hypothesis, and we did so by considering whether or not the world was indeed getting exceptionally warm.
The first thing we did was estimate the uncertainty inherent in the measurements of global surface temperature. We concluded that natural variations in local climate introduce an error of roughly 0.14°C in the measurement of the change in temperature between any two points in time. The fact that the error is constant with the time over which we measure the change is a consequence of the particular characteristics of local climate fluctuations.
We downloaded the weather station data from NCDC and calculated the global surface anomaly using a method we called integrated derivatives, but which others have called first differences. The graph we obtained was almost identical to the one obtained by CRU using their complex reference grid method. It remains a mystery to us why institutions like CRU, NASA, and NCDC use such a complex method when a far simpler one will do. All graphs show roughly a 0.6°C rise in global surface temperature from 1950 to 2000. This rise is significant compared to our expected resolution of 0.14°C.
We made this plot superimposing the number of weather stations and the global surface anomaly versus time. The number of weather stations drops dramatically from 1960 and 1990. Only one in four remain active at the end of this thirty-year period. During the same period, the global surface anomaly shows a 0.6°C rise. By selecting subsets of the weather stations, we found that the apparent warming from 1950 to 1990 varied from 0.3°C to 1.0°C depending upon whether we used stations that disappeared in that period, persisted through that period, or existed shorter or longer intervals in the same century. Thus is seemed to us that some significant amount of work would have to be done to eliminate the change in the number of weather stations as a source of error in the data. But we saw no mention whatsoever of this source of error in published papers in which the global surface anomaly is presented, such as Jones et al..
We plotted a global map of the available weather stations, color-coded to show the date they first started reporting. The map shows that almost all stations in the tropics began operating after 1930, while most of those in the temperate regions were operating by 1880. This seems to us to be another source of systematic error in our measurement of the global surface anomaly.
Weather stations might also be affected by the appearance of buildings, tarmac, and road traffic. We found examples of weather stations in which such urban heating caused an apparent warming of several degrees centigrade over a few decades. It seemed to us that this effect would have to be examined in depth by any paper presenting a global surface trend. But papers such as Jones et al. do not address the urban heating issue directly. Instead, they claim that the effect is negligible and refer to other papers as proof. But when we looked up those other papers, we did not find any such proof.
In order to argue that modern temperatures were exceptionally warm, climatologists produced the hockey stick graph, in which a collection of potential long-term measurements of global surface temperature were combined together under the assumption that they could be trusted only to the extent that they showed a temperatures increase from 1950 to 2000. Indeed, if a measurement showed a temperature decline in that period, the hockey stick method would flip the trend over and add it to the combination so that it now contributed to a rise in the same period.
The hockey-stick graph shows no sign of the Medieval Warm Period, in which Greenland was inhabited by farmers, nor the Little Ice Age, when the Thames was known to freeze over, and nor should we expect it to. Given a random set of measurements, the hockey-stick combination method will almost always produce a graph that shows a sharp rise from 1950 to 2000 and a gentle descent during the thousand years before-hand. When applied to the existing measurements of temperature by tree rings, ice cores, and other such indirect methods, it is no surprise that the method produced that same shape.
We presented our doubts about the surface temperature measurements and the hockey stick graph to believers in the AGW hypothesis. We were received with disdain and given no satisfactory answers. Furthermore, the Climategate affair revealed several significant breaches of scientific method by the climate science community. For example, in this graph produced by climatologists for the World Health Organization, the authors removed the tree ring temperature data from 1960 onwards because it showed a decline in temperature, and substituted temperature station measurements in their place. They plotted the combination as a single line. When I asked a prominent climatologists what exactly had been done, he said, "The smooth was calculated using instrumental data past 1960." He declared that a better way to handle the divergence of the tree-ring data from the station measurements would be to cut short the graph of tree-ring data at 1960, so as to hide the decline in temperatures measured by the tree rings.
What we see here is the assumption by climatologists that the world has been warming up and that the global temperature measured by weather stations is correct. This assumption leads them to delete conflicting data on the grounds that it must be bad data. Thus it becomes impossible for them to discover that their assumption is incorrect. By this time, we were skeptical of the global surface anomaly we obtained from the station data. We were no longer certain that the data itself had not been modified by NCDC. We had little reason to trust any other measurement produced by climatologists, we were unimpressed with the hockey-stick method of combining measurements, and we were quite certain that recent temperatures were not exceptional for the past ten thousand years.
We turned our attention to the second part of the AGW hypothesis: the one that says doubling the atmosphere's CO2 concentration will increase the surface temperature by roughly 3°C. It took us a long time to come to a conclusion on this one. The climate models upon which such predictions are based are private property of various climatologists. In any event, we do not trust models produced by a community that is willing to delete data that conflict with its assumptions. If they are willing to delete data, we must assume that they are willing to adjust their models until the models give predictions consistent with their AGW hypothesis.
We began with some laboratory experiments on radiation. We stated the principle of the greenhouse effect. After a great deal of searching around, we eventually obtained the absorption spectrum of various layers of the Earth's atmosphere. This allowed us to confirm that, if the skies remained clear, a doubling of CO2 concentration would cause the world to warm up by about 1.5°C.
But of course the skies don't remain clear. The formation of clouds is a strong function of surface temperature. If the world warms up, there will be more clouds. They will reflect more of the Sun's light, while at the same time, slowing down the radiation of heat into space by the Earth. To determine how these two effects would interact, we built our own climate model, which we called Circulating Cells.
When it comes to determining the effect of increased cloud cover, the most critical parameter to decide upon is the reflection of sunlight by clouds per millimeter of water depth in the cloud. It seemed to us that there should be a large body of literature written recently upon this subject because it is so important to climate modeling. The best paper we found upon the subject was written in 1948, Reflection, Absorption, and Transmission of Insolation by Stratus Cloud. We found a couple of more recent papers about reflection, such as this one, but they do not attempt to provide an empirical formula for the reflection of clouds with increasing cloud depth. We concluded that climatologists are not examining this issue in detail.
In a long sequence of small steps, we built up our climate model until it implemented surface convection, surface heat capacity, evaporation, cloud formation, precipitation, and radiation by clouds. We tested every aspect of the simulation in detail, and based its operating parameters upon our own estimates and upon whatever measurements we could find in climate science journals. We did not choose our model parameters to suit any hypothesis of our own, nor could we have done, because we did not have a model capable of testing the AGW hypothesis until the final stage, and we did not change the parameters in that final stage.
The latest version of our climate model shows that cloud cover increases rapidly as the surface warms above the freezing point of water. The evaporation rate of water from the surface increases approximately as the square of the temperature above freezing, and the only way for water to return to the surface is to form a cloud first. If we ignore the increased reflection of sunlight due to increasing cloud cover, and consider only the slowing-down of radiation into space by the same increase in cloud cover, our model shows roughly 3°C of warming due to a doubling in CO2 concentration. But when we take account of the increased reflection of sunlight by the increasing cloud cover, the warming drops to 0.9°C.
It seems to us that the climate models used by climatologists ignore the reflection of sunlight due to clouds. They may allow for some fixed fraction of sunlight to be reflected by clouds, but they do not allow this fraction to increase with increasing surface temperature. Thus they conclude that the warming due to CO2 doubling will be 3°C. If they took account of the increased reflection, the effect would be far smaller and less dramatic: roughly 1°C.
Doubling the CO2 concentration of the atmosphere will indeed encourage the world to warm up, but not by enough that we should worry. Right now CO2 concentration has increased from roughly 300 ppm to 400 ppm in the past century. If it gets to 600 ppm then we can say that the rise in CO2 concentration will tend to warm the Earth by 1°C. But we are unlikely to be able to check our calculations, because the natural variation in the Earth's climate is itself of order ±1°C from one century to the next.
And so we find ourselves at the end of our journey. Modern warming is not exceptional, and doubling the CO2 concentration will cause the world to warm up by roughly 1°C, not 3°C. The only part of the AGW theory we have not investigated is its assertion that human CO2 emissions are responsible for the increase in atmospheric CO2 concentration over the past century.
My thanks to those of you who took part in the effort, both by private e-mails and in the comments. I would not have continued the effort without your participation. I hope it is clear that my use of "we" instead of "I" is in recognition of the fact that this has been a group effort. I will continue to answer comments on this site, and I will consider any suggestions of further work. To the first approximation, however: we're done.
Showing posts with label Water Vapor. Show all posts
Showing posts with label Water Vapor. Show all posts
Wednesday, April 4, 2012
Thursday, March 15, 2012
Anthropogenic Global Warming
The Anthropogenic Global Warming (AGW) hypothesis states that doubling the CO2 concentration of the Earth's atmosphere will raise the average surface temperature of the Earth by a minimum of 1.5°C, and more likely 3°C.
In our investigation of the absorption and emission of long-wave radiation by the Earth's atmosphere, we calculated that a sudden doubling of CO2 concentration would decrease the power the Earth radiates into space by 6.6 W/m2. We then estimated how much the Earth and its atmosphere would have to warm up in order to restore the heat radiated into space to its original value. We assumed there would be no significant change in cloud cover as a result of the warming, and we applied Stefan's Law to calculate how the heat radiated by the Earth and its atmosphere would increase. We found that the required increase in surface temperature would be around 1.6°C. If there were no change in cloud cover, then the heat arriving from the Sun would remain the same, and we could expect the Earth to warm up by 1.6°C so as to once again arrive at thermal equilibrium.
The AGW hypothesis states that in the event of the Earth warming, changes in cloud cover will be such as to amplify the warming we calculate using Stefan's Law. Here is an extract from today's entry on Global Warming at Wikipedia.
The main positive feedback in the climate system is the water vapor feedback. The main negative feedback is radiative cooling through the Stefan–Boltzmann law, which increases as the fourth power of temperature.
As the Earth warms up, water evaporates more quickly from the oceans. Almost all water that evaporates must turn into clouds before it returns to Earth. Water condensing directly onto grass in the morning is an exception to this rule, but the vast majority of water vapor will return only as rain or snow, and so must first take the form of a cloud.
Clouds absorb long-wave radiation emitted by the Earth's surface, so the Earth cannot radiate its heat directly into space. Instead, the clouds radiate into space and warm the Earth with back radiation. Thus increasing cloud cover means less heat radiated into space for the same surface temperature. This is the positive feedback referred to by the AGW hypothesis. The AGW climate models predict that this positive feedback will amplify the minimum 1.5°C warming caused by CO2 to roughly 3°C. Some say 2°C and other say 4°C, but all agree that the actual warming will be greater than 1.5°C.
We see this positive feedback in our Circulating Cells simulation, version CC11, which simulates the formation of clouds as well as their absorption and emission of long-wave radiation. The graph below shows a close-up of the behavior of the simulation in the neighborhood of its equilibrium point for 350 W/m2 solar power.

The blue line shows how the power that penetrates to the surface of our simulated planet varies with increasing surface temperature. The orange line shows how the total power escaping from our simulated planet increases with surface temperature. These two lines cross at a, where temperature is 288 K and total escaping power is 290 W/m2. Our simulated atmosphere absorbs 50% of long-wave radiation, which is an adequate approximation of our atmosphere with its current concentration of CO2 (roughly 330 ppm).
The green line is the same as the orange line, but displaced down by 6.6 W/m2, which is the amount by which we calculated the total power escaping from the Earth will decrease if we double CO2 concentration (to roughly 660 ppm). Thus the green line tells us the total escaping power at the same temperature if we were to double the CO2 concentration. Point b on the green line is 288 K, and the total escaping power is 283.4 W/m2.

The purple line shows how the total escaping power will increase from b if we assume the cloud cover is constant and use only Stefan's Law to determine the heat radiated into space by the surface and atmosphere. The red line shows the solar power penetrating to the surface if we assume the cloud cover is constant. With constant cloud cover, the penetrating solar power does not change.
The purple and red lines meet at c, which is 289.6 K, or 1.6°C above the previous equilibrium point. Thus our simulation shows us that the warming due to CO2 doubling, if we ignore changes in cloud cover, will be 1.6°C, which is consistent with our previous calculation.
The green line, however, is the simulation's calculation of the total escaping power for increasing surface temperature. We see that the heat radiated into space does not increase as quickly as Stefan's Law would lead us to expect. And the reason for that is precisely the reason quoted by the AGW hypothesis: increasing cloud cover is slowing down the radiation of heat into space. The green line and the red line intersect at d, which is 290.7 K, or 2.7°C above our original equilibrium temperature. This is the new equilibrium temperature of the planet surface if we double CO2 concentration and we assume that there will be no change in the solar power penetrating to the surface while the cloud cover increases.

But the solar power penetrating to the surface must decrease as cloud cover increases. Clouds reflect sunlight. Thick clouds reflect 90% of solar power back into space. Even thin, high clouds reflect 10%. Increasing cloud cover will decrease the solar power penetrating to the surface. That is why our blue line slopes downwards. This is negative feedback, which acts against the positive feedback described by the AGW theory. The blue line shows how the solar power penetrating to the surface decreases as our cloud cover increases.
The blue line and the green line intersect at e, which is the equilibrium point we arrive at after doubling the CO2 concentration and considering both the positive feedback of back-radiation and the negative feedback of solar reflection. The temperature at e is 288.9 K, which is 0.9°C above our original equilibrium temperature.
Thus our simulation shows how the negative feedback generated by clouds dominates their positive feedback, and suggests that the actual warming of the Earth's surface due to a doubling of CO2 will be closer to 0.9°C than the 3°C predicted by the AGW hypothesis.
In our investigation of the absorption and emission of long-wave radiation by the Earth's atmosphere, we calculated that a sudden doubling of CO2 concentration would decrease the power the Earth radiates into space by 6.6 W/m2. We then estimated how much the Earth and its atmosphere would have to warm up in order to restore the heat radiated into space to its original value. We assumed there would be no significant change in cloud cover as a result of the warming, and we applied Stefan's Law to calculate how the heat radiated by the Earth and its atmosphere would increase. We found that the required increase in surface temperature would be around 1.6°C. If there were no change in cloud cover, then the heat arriving from the Sun would remain the same, and we could expect the Earth to warm up by 1.6°C so as to once again arrive at thermal equilibrium.
The AGW hypothesis states that in the event of the Earth warming, changes in cloud cover will be such as to amplify the warming we calculate using Stefan's Law. Here is an extract from today's entry on Global Warming at Wikipedia.
The main positive feedback in the climate system is the water vapor feedback. The main negative feedback is radiative cooling through the Stefan–Boltzmann law, which increases as the fourth power of temperature.
As the Earth warms up, water evaporates more quickly from the oceans. Almost all water that evaporates must turn into clouds before it returns to Earth. Water condensing directly onto grass in the morning is an exception to this rule, but the vast majority of water vapor will return only as rain or snow, and so must first take the form of a cloud.
Clouds absorb long-wave radiation emitted by the Earth's surface, so the Earth cannot radiate its heat directly into space. Instead, the clouds radiate into space and warm the Earth with back radiation. Thus increasing cloud cover means less heat radiated into space for the same surface temperature. This is the positive feedback referred to by the AGW hypothesis. The AGW climate models predict that this positive feedback will amplify the minimum 1.5°C warming caused by CO2 to roughly 3°C. Some say 2°C and other say 4°C, but all agree that the actual warming will be greater than 1.5°C.
We see this positive feedback in our Circulating Cells simulation, version CC11, which simulates the formation of clouds as well as their absorption and emission of long-wave radiation. The graph below shows a close-up of the behavior of the simulation in the neighborhood of its equilibrium point for 350 W/m2 solar power.

The blue line shows how the power that penetrates to the surface of our simulated planet varies with increasing surface temperature. The orange line shows how the total power escaping from our simulated planet increases with surface temperature. These two lines cross at a, where temperature is 288 K and total escaping power is 290 W/m2. Our simulated atmosphere absorbs 50% of long-wave radiation, which is an adequate approximation of our atmosphere with its current concentration of CO2 (roughly 330 ppm).
The green line is the same as the orange line, but displaced down by 6.6 W/m2, which is the amount by which we calculated the total power escaping from the Earth will decrease if we double CO2 concentration (to roughly 660 ppm). Thus the green line tells us the total escaping power at the same temperature if we were to double the CO2 concentration. Point b on the green line is 288 K, and the total escaping power is 283.4 W/m2.

The purple line shows how the total escaping power will increase from b if we assume the cloud cover is constant and use only Stefan's Law to determine the heat radiated into space by the surface and atmosphere. The red line shows the solar power penetrating to the surface if we assume the cloud cover is constant. With constant cloud cover, the penetrating solar power does not change.
The purple and red lines meet at c, which is 289.6 K, or 1.6°C above the previous equilibrium point. Thus our simulation shows us that the warming due to CO2 doubling, if we ignore changes in cloud cover, will be 1.6°C, which is consistent with our previous calculation.
The green line, however, is the simulation's calculation of the total escaping power for increasing surface temperature. We see that the heat radiated into space does not increase as quickly as Stefan's Law would lead us to expect. And the reason for that is precisely the reason quoted by the AGW hypothesis: increasing cloud cover is slowing down the radiation of heat into space. The green line and the red line intersect at d, which is 290.7 K, or 2.7°C above our original equilibrium temperature. This is the new equilibrium temperature of the planet surface if we double CO2 concentration and we assume that there will be no change in the solar power penetrating to the surface while the cloud cover increases.

But the solar power penetrating to the surface must decrease as cloud cover increases. Clouds reflect sunlight. Thick clouds reflect 90% of solar power back into space. Even thin, high clouds reflect 10%. Increasing cloud cover will decrease the solar power penetrating to the surface. That is why our blue line slopes downwards. This is negative feedback, which acts against the positive feedback described by the AGW theory. The blue line shows how the solar power penetrating to the surface decreases as our cloud cover increases.
The blue line and the green line intersect at e, which is the equilibrium point we arrive at after doubling the CO2 concentration and considering both the positive feedback of back-radiation and the negative feedback of solar reflection. The temperature at e is 288.9 K, which is 0.9°C above our original equilibrium temperature.
Thus our simulation shows how the negative feedback generated by clouds dominates their positive feedback, and suggests that the actual warming of the Earth's surface due to a doubling of CO2 will be closer to 0.9°C than the 3°C predicted by the AGW hypothesis.
Labels:
Climate Models,
Global Surface,
Greenhouse Effect,
Water Vapor
Sunday, February 26, 2012
Thickening Clouds
As we describe in Solar Increase, we warmed up our simulated planet by increasing the incoming solar power by 10 W/m2 every two thousand hours of simulated time. Starting from an initial value of 100 W/m2, we increased the solar power to 1200 W/m2 over the course of three weeks of our own time, which corresponds to the passage of over a million hours of simulated time. During the course of the simulation, we recorded the state of the atmospheric array every twenty hours, and these recordings constitute our measurements of the simulated atmosphere during the course of our simulated experiment.
In our pervious post we observed that some properties of the atmosphere, such as penetrating power, fluctuated greatly from one measurement to the next. In order to reduce the influence of these fluctuations, we took the average of the last 500 hours of measurements at each value of incoming solar power, and so obtained a value for each property at each solar power. The graph below shows how some of these properties vary with solar power.

Surface temperature increases hardly at all from 800 W/m2 to 1200 W/m2, and yet cloud cover increases steadily. How can it be that cloud cover increases when the surface temperature, which drives evaporation, hardly increases at all?
In our simulated evaporation cycle, precipitation beings with the formation of snow in air below temperature Tf_droplets. We have this parameter set to 268 K, which is five degrees below the freezing point of water. When solar power reaches 800 W/m2, the average temperature of the tropopause has reached 268 K. Snow can form only in the colder clouds of the tropopause, and nowhere below the tropopause. Each time we increase the solar power, the surface temperature at first warms a little, but within a few hundred hours, this warming reaches the tropopause, where it further slows snow formation, and increases the cloud depth. With more sunlight being reflected back into space, the surface cools again until it is hardly warmer than it started. For solar powers greater than 800 W/m2, an increase of 100 W/m2 causes a substantial increase in cloud depth (roughly 0.5 mm), a slight increase in tropopause temperature (roughly 1 K), and an increase in surface temperature too small for us to detect (less than 0.3 K).
This profound suppression of warming by our simulation is not, however, a good representation of what would happen in the Earth's atmosphere. In our simulation, gas cells that contain clouds cannot rise above our top row of cells, so there is a limit to how much they can cool down. In the Earth's atmosphere, clouds can rise as far as they need to in order to cool down and produce snow rapidly. Thus our simulation is no longer realistic once its tropopause approaches the melting point of ice. We will therefore concentrate our attention upon the behavior of the simulation for solar powers less than 600 W/m2, for which our simulated tropopause is well below the temperature required for the rapid formation of snow.
In our pervious post we observed that some properties of the atmosphere, such as penetrating power, fluctuated greatly from one measurement to the next. In order to reduce the influence of these fluctuations, we took the average of the last 500 hours of measurements at each value of incoming solar power, and so obtained a value for each property at each solar power. The graph below shows how some of these properties vary with solar power.

Surface temperature increases hardly at all from 800 W/m2 to 1200 W/m2, and yet cloud cover increases steadily. How can it be that cloud cover increases when the surface temperature, which drives evaporation, hardly increases at all?
In our simulated evaporation cycle, precipitation beings with the formation of snow in air below temperature Tf_droplets. We have this parameter set to 268 K, which is five degrees below the freezing point of water. When solar power reaches 800 W/m2, the average temperature of the tropopause has reached 268 K. Snow can form only in the colder clouds of the tropopause, and nowhere below the tropopause. Each time we increase the solar power, the surface temperature at first warms a little, but within a few hundred hours, this warming reaches the tropopause, where it further slows snow formation, and increases the cloud depth. With more sunlight being reflected back into space, the surface cools again until it is hardly warmer than it started. For solar powers greater than 800 W/m2, an increase of 100 W/m2 causes a substantial increase in cloud depth (roughly 0.5 mm), a slight increase in tropopause temperature (roughly 1 K), and an increase in surface temperature too small for us to detect (less than 0.3 K).
This profound suppression of warming by our simulation is not, however, a good representation of what would happen in the Earth's atmosphere. In our simulation, gas cells that contain clouds cannot rise above our top row of cells, so there is a limit to how much they can cool down. In the Earth's atmosphere, clouds can rise as far as they need to in order to cool down and produce snow rapidly. Thus our simulation is no longer realistic once its tropopause approaches the melting point of ice. We will therefore concentrate our attention upon the behavior of the simulation for solar powers less than 600 W/m2, for which our simulated tropopause is well below the temperature required for the rapid formation of snow.
Labels:
Climate Models,
Greenhouse Effect,
Water Vapor
Thursday, February 23, 2012
Solar Increase Continued
Today we continue our previous post without any preamble. The graph below shows how our simulated atmosphere warms up as we increase the solar power from one hundred to twelve hundred Watts per square meter. The green line shows how we increased the solar power over the course of twelve simulated years. The blue line shows how the power penetrating to the surface varied with time. The red line is the average temperature of the air resting upon the surface of our simulated planet.

At first, when the sky is clear, the solar power and the penetrating power are equal. But when the solar power reaches 300 W/m2 clouds form and the penetrating power drops below the solar power. As solar power increases from 600 W/m2 to 1200 W/m2, fluctuations in the penetrating power double in their extent, but the average penetrating power appears to remain unchanged. The negative feedback generated by the evaporation cycle is so powerful that the surface air temperature increases by only a few degrees while we double the solar power.
The following screen shot shows the state of the simulation after two thousand hours at 1210 W/m2. You can download this state as a text file SIC_1210W and load it into CC11 to watch the vigorous formation of clouds and descent of precipitation.

We now have the data we need to plot graphs of surface temperature and other properties of the simulation versus solar power.

At first, when the sky is clear, the solar power and the penetrating power are equal. But when the solar power reaches 300 W/m2 clouds form and the penetrating power drops below the solar power. As solar power increases from 600 W/m2 to 1200 W/m2, fluctuations in the penetrating power double in their extent, but the average penetrating power appears to remain unchanged. The negative feedback generated by the evaporation cycle is so powerful that the surface air temperature increases by only a few degrees while we double the solar power.
The following screen shot shows the state of the simulation after two thousand hours at 1210 W/m2. You can download this state as a text file SIC_1210W and load it into CC11 to watch the vigorous formation of clouds and descent of precipitation.

We now have the data we need to plot graphs of surface temperature and other properties of the simulation versus solar power.
Labels:
Climate Models,
Global Surface,
Greenhouse Effect,
Water Vapor
Monday, February 13, 2012
Solar Increase
In our previous post we cooled down our simulated atmosphere by reducing the incoming solar power to 100 W/m2. We gave the simulation plenty of time to reach equilibrium, and it arrived at the state RC_100W. The sky is clear. All the Sun's power penetrates to the surface. The surface temperature is −50°C.
We started CC11 from this equilibrium state. We increased the solar power to 110 W/m2. After two thousand hours of simulated time, we increased the solar power to 130 W/m2. We ran for another two thousand hours of simulated time, after which we increased the solar power again. The program performs the solar Increases automatically, so we were able to walk away from the computer and let the simulation run on its own.
The following graph shows surface temperature and solar power plotted against simulation time in weeks. The purpose of this plot is to determine if our simulation reaches equilibrium at each value of solar power.

Below 270 K, we see see the surface temperature is still increasing two thousand hours after the increases in solar power. Perhaps ten thousand hours at each step would be enough. But we are faced with a practical problem of execution time: it took one full week for us to obtain the graph above, with a computer dedicated to the job running continuously.
Once the surface temperature gets above 270 K, however, the evaporation cycle starts up and we see the effects of negative feedback. The changes that result from increases in solar power are markedly smaller and they establish themselves more quickly. Thus our program of solar Increase appears to be gradual enough for temperatures above 270 K, and these are the temperatures we are most interested in.
The following figure shows the equilibrium state of the atmosphere with 490 W/m2 solar power. The running simulation shows vigorous cloud formation and precipitation. You can view this for yourself by downloading CC11, loading state SI_490 into the program, setting Q_sun to 490 in the configuration panel, and pressing Run.

By next week, we hope to have obtained the equilibrium state of our simulation for solar powers 100 W/m2 all the way up to 900 W/m2.
We started CC11 from this equilibrium state. We increased the solar power to 110 W/m2. After two thousand hours of simulated time, we increased the solar power to 130 W/m2. We ran for another two thousand hours of simulated time, after which we increased the solar power again. The program performs the solar Increases automatically, so we were able to walk away from the computer and let the simulation run on its own.
The following graph shows surface temperature and solar power plotted against simulation time in weeks. The purpose of this plot is to determine if our simulation reaches equilibrium at each value of solar power.

Below 270 K, we see see the surface temperature is still increasing two thousand hours after the increases in solar power. Perhaps ten thousand hours at each step would be enough. But we are faced with a practical problem of execution time: it took one full week for us to obtain the graph above, with a computer dedicated to the job running continuously.
Once the surface temperature gets above 270 K, however, the evaporation cycle starts up and we see the effects of negative feedback. The changes that result from increases in solar power are markedly smaller and they establish themselves more quickly. Thus our program of solar Increase appears to be gradual enough for temperatures above 270 K, and these are the temperatures we are most interested in.
The following figure shows the equilibrium state of the atmosphere with 490 W/m2 solar power. The running simulation shows vigorous cloud formation and precipitation. You can view this for yourself by downloading CC11, loading state SI_490 into the program, setting Q_sun to 490 in the configuration panel, and pressing Run.

By next week, we hope to have obtained the equilibrium state of our simulation for solar powers 100 W/m2 all the way up to 900 W/m2.
Labels:
Climate Models,
Global Surface,
Water Vapor
Monday, January 30, 2012
Lapse Rate
Our Radiating Clouds simulation uses 350 W/m2 for incoming solar power. We know from our Solar Heat calculation that this is the average power arriving at the Earth from the Sun. Our hope is that the lapse rate and surface temperature of our simulation will agree well with the actual lapse rate and surface temperature of the Earth's atmosphere. In the design of our simulation, however, we have made no effort to adjust its parameters to bring about such an agreement.
In the figure below, the blue graph shows temperature versus altitude for thermal equilibrium in the wet atmosphere of our Radiating Clouds simulation. We loaded the equilibrium state, RC_14000hr, into CC11 and instructed the simulation to print temperatures and altitudes.

For comparison, we went back to Simulated Planet Surface and loaded the equilibrium state, Day_4, which arises with the same solar heat, but with the surface entirely made of sand. Thus the pink graph shows temperature versus altitude in a dry atmosphere.
The equilibrium state of the dry atmosphere, which looks like this, shows a linear drop in temperature with altitude. According to our calculations, this slope should be −g/Cp, where g is gravity and Cp is the specific heat capacity of the dry gas. Our simulation uses 10 N/kg for gravity and 1003 J/K for Cp, so the slope of the pink graph should be close to −0.010 K/m. Its actual slope is −0.011 K/m.
The equilibrium state of the wet atmosphere, which looks like this, shows a linear drop in temperature only between altitudes 2 km and 4 km. Near the surface of the planet, the heat liberated by condensing water vapor into rising air reduces the amount by which air cools as it rises. In the tropopause, radiation from the planet surface is absorbed by the tropopause clouds, causing them to be warmer than the air immediately below. In the linear region of the graph, the slope is −0.011 K/m, but if we simply divide the total drop in temperature by the altitude of the tropopause, we obtain a net slope of −0.008 K/m.
Looking at graphs such as these, it appears that the Earth's atmosphere has a lapse rate of around −0.0065 K/m. Our simulation does not come up with this lapse rate exactly, but we see that the introduction of water does cause a substantial reduction in the net lapse rate, and with this we are well-satisfied.
The average temperature of the surface of the Earth is around 14°C, or 287 K. This is the average temperature of the air just above the planet surface, not the temperature of the surface itself. The thermometers we use to measure the surface temperature are several meters above the ground. When we use dry air and a sandy surface in our simulation, the average temperature of the surface air is 298 K. But when we add radiating clouds, rain, and snow, the average temperature drops to 288 K, or 15°C. We are well-satisfied with this agreement also.
In the figure below, the blue graph shows temperature versus altitude for thermal equilibrium in the wet atmosphere of our Radiating Clouds simulation. We loaded the equilibrium state, RC_14000hr, into CC11 and instructed the simulation to print temperatures and altitudes.

For comparison, we went back to Simulated Planet Surface and loaded the equilibrium state, Day_4, which arises with the same solar heat, but with the surface entirely made of sand. Thus the pink graph shows temperature versus altitude in a dry atmosphere.
The equilibrium state of the dry atmosphere, which looks like this, shows a linear drop in temperature with altitude. According to our calculations, this slope should be −g/Cp, where g is gravity and Cp is the specific heat capacity of the dry gas. Our simulation uses 10 N/kg for gravity and 1003 J/K for Cp, so the slope of the pink graph should be close to −0.010 K/m. Its actual slope is −0.011 K/m.
The equilibrium state of the wet atmosphere, which looks like this, shows a linear drop in temperature only between altitudes 2 km and 4 km. Near the surface of the planet, the heat liberated by condensing water vapor into rising air reduces the amount by which air cools as it rises. In the tropopause, radiation from the planet surface is absorbed by the tropopause clouds, causing them to be warmer than the air immediately below. In the linear region of the graph, the slope is −0.011 K/m, but if we simply divide the total drop in temperature by the altitude of the tropopause, we obtain a net slope of −0.008 K/m.
Looking at graphs such as these, it appears that the Earth's atmosphere has a lapse rate of around −0.0065 K/m. Our simulation does not come up with this lapse rate exactly, but we see that the introduction of water does cause a substantial reduction in the net lapse rate, and with this we are well-satisfied.
The average temperature of the surface of the Earth is around 14°C, or 287 K. This is the average temperature of the air just above the planet surface, not the temperature of the surface itself. The thermometers we use to measure the surface temperature are several meters above the ground. When we use dry air and a sandy surface in our simulation, the average temperature of the surface air is 298 K. But when we add radiating clouds, rain, and snow, the average temperature drops to 288 K, or 15°C. We are well-satisfied with this agreement also.
Labels:
Climate Models,
Greenhouse Effect,
Water Vapor
Wednesday, January 18, 2012
Radiating Clouds
The latest version of Circulating Cells implements the upwelling and downwelling radiation calculations we described in Up and Down Radiation. To run the program, download CC11 and follow the instructions at the top of the code. Clouds absorb and emit long-wave radiation as if they were black bodies. We now set the transparency fraction of our atmospheric gas to 0.5, so that it will be transparent to half the wavelengths in the long-wave spectrum and opaque otherwise. The planet surface can radiate heat directly into space at these transparent wavelengths, as it did in Simulated Planet Surface. But now we have clouds doing the same thing, while at the same time reflecting sunlight back into space.
We begin our simulation with the final state of Simulated Rain, which you will find in SR_1200hr. The initial surface air temperature is 292 K, and cloud depth is 1.5 mm. The following graph shows how air temperature and cloud depth vary in the first two thousand hours.

The following graph shows the first fourteen thousand hours. You will find the final state of the array in RC_14000hr. The average surface air temperature over the final ten thousand hours is 288 K, and the average cloud depth is 0.8 mm.

During the course of these fourteen thousand hours, the distribution of clouds in the atmosphere varies greatly. Sometimes there is a layer of clouds just above the surface of the sea. At other times there are clouds along much of the tropopause. For a view of the final state of the simulation, see here.
As we have discussed many times before, the absorption of long-wave radiation by the atmosphere gives rise to the greenhouse effect. The more opaque the atmosphere, the more heat must be radiated into space by the tropopause instead of the planet surface. In order to radiate more heat, the tropopause must be warmer. If the tropopause is warmer, the planet surface must be warmer too, in order to motivate convection to carry heat to the tropopause. When we change our atmospheric gas from 0% to 50% transparency, we expect the surface temperature drop. And indeed it does: by 4°C.
This cooling of 4°C is, however, far less than the cooling of 31°C we observed when we increased the transparency of our gas from 0% to 50% in the absence of simulated clouds. As we have already discussed, clouds and rain greatly reduce the sensitivity of surface temperature to changes in solar power. Now we find that they also greatly reduce the sensitivity of surface temperature to changes in the transparency of the atmospheric gas.
We begin our simulation with the final state of Simulated Rain, which you will find in SR_1200hr. The initial surface air temperature is 292 K, and cloud depth is 1.5 mm. The following graph shows how air temperature and cloud depth vary in the first two thousand hours.

The following graph shows the first fourteen thousand hours. You will find the final state of the array in RC_14000hr. The average surface air temperature over the final ten thousand hours is 288 K, and the average cloud depth is 0.8 mm.

During the course of these fourteen thousand hours, the distribution of clouds in the atmosphere varies greatly. Sometimes there is a layer of clouds just above the surface of the sea. At other times there are clouds along much of the tropopause. For a view of the final state of the simulation, see here.
As we have discussed many times before, the absorption of long-wave radiation by the atmosphere gives rise to the greenhouse effect. The more opaque the atmosphere, the more heat must be radiated into space by the tropopause instead of the planet surface. In order to radiate more heat, the tropopause must be warmer. If the tropopause is warmer, the planet surface must be warmer too, in order to motivate convection to carry heat to the tropopause. When we change our atmospheric gas from 0% to 50% transparency, we expect the surface temperature drop. And indeed it does: by 4°C.
This cooling of 4°C is, however, far less than the cooling of 31°C we observed when we increased the transparency of our gas from 0% to 50% in the absence of simulated clouds. As we have already discussed, clouds and rain greatly reduce the sensitivity of surface temperature to changes in solar power. Now we find that they also greatly reduce the sensitivity of surface temperature to changes in the transparency of the atmospheric gas.
Labels:
Climate Models,
Greenhouse Effect,
Water Vapor
Friday, January 13, 2012
Up and Down Radiation
We are going to add to our Circulating Cells simulation the absorption and emission of long-wave radiation by clouds. As we showed earlier, a liquid water depth of 100 μm absorbs over 99% of all long-wave radiation. Rain contains liquid water also, and ice is a good absorber of long-wave radiation too. We will add the equivalent depth of snow, rain, and cloud droplets for each cell, and so obtain the depth of water within the cell that acts to absorb long-wave radiation.
We note that the same addition of rain, snow, and cloud droplets does not apply to the transmission of short-wave radiation. Water is transparent to short-wave radiation, and clouds reflect it by refracting it through millions of microscopic droplets. But rain and snow contain thousands of times fewer drops and crystals for a given depth of water, so they are thousands of times less effective at refracting sunlight.
For simplicity, we will assume the water in a cell is either transparent or opaque to long-wave radiation, but not in-between. If the combined concentration of rain, snow, and cloud droplets in a cell is greater than wc_opaque, we will assume the entire gas cell is opaque to long-wave radiation. Otherwise, the cell will absorb long-wave radiation as if it were dry, as determined by our transparency_fraction. With our 300-kg cells, a concentration of 0.33 g/kg corresponds to 100 μm of water.
Now we are faced with the possibility of multiple layers of cloud, snow, and rain, all absorbing and emitting long-wave radiation in all directions. The first simplification we make is to assume each gas cell radiates only vertically upwards and downwards. Because our columns of cells are much the same as one another on average, the net effect of this simplification will be small. Even with this simplification, we see that a cloud can absorb radiation from a cloud below, and emit radiation back to that same cloud below, and upwards to a third cloud.
We will calculate the effect of long-wave radiation in the following way. We start at the surface and allow it to radiate as a black body. We allow this upward radiation to enter the first gas cell. We calculate how much is absorbed by the cell and how much keeps going. We calculate how much power the gas cell itself radiates upwards. We add this to the existing upward radiation. We move on to the cell above, and so on, until we get to the tropopause. At the tropopause, we assume the atmosphere above is transparent to long-wave radiation, so all upward-going radiation passes out into space.
We repeat the same process, going down. We start with the tropopause gas cell in each column and move down cell by cell until we arrive at the bottom, at which point all the downward-going radiation is absorbed by the surface. We first considered this kind of downward-going long-wave radiation in our Back Radiation post. It is distinct from the solar radiation that penetrates the atmospheric clouds because it is radiation emitted by the clouds, rain, snow, and atmospheric gas themselves.
In any cell, the long-wave radiation going up is the upwelling radiation and the long-wave radiation going down is the downwelling radiation. At the tropopause, the upwelling radiation is the heat leaving our planetary system. It is our total escaping power. When our simulation converges to equilibrium, we should find that the average solar power penetrating to the surface is equal to the average total escaping power.
We note that the same addition of rain, snow, and cloud droplets does not apply to the transmission of short-wave radiation. Water is transparent to short-wave radiation, and clouds reflect it by refracting it through millions of microscopic droplets. But rain and snow contain thousands of times fewer drops and crystals for a given depth of water, so they are thousands of times less effective at refracting sunlight.
For simplicity, we will assume the water in a cell is either transparent or opaque to long-wave radiation, but not in-between. If the combined concentration of rain, snow, and cloud droplets in a cell is greater than wc_opaque, we will assume the entire gas cell is opaque to long-wave radiation. Otherwise, the cell will absorb long-wave radiation as if it were dry, as determined by our transparency_fraction. With our 300-kg cells, a concentration of 0.33 g/kg corresponds to 100 μm of water.
Now we are faced with the possibility of multiple layers of cloud, snow, and rain, all absorbing and emitting long-wave radiation in all directions. The first simplification we make is to assume each gas cell radiates only vertically upwards and downwards. Because our columns of cells are much the same as one another on average, the net effect of this simplification will be small. Even with this simplification, we see that a cloud can absorb radiation from a cloud below, and emit radiation back to that same cloud below, and upwards to a third cloud.
We will calculate the effect of long-wave radiation in the following way. We start at the surface and allow it to radiate as a black body. We allow this upward radiation to enter the first gas cell. We calculate how much is absorbed by the cell and how much keeps going. We calculate how much power the gas cell itself radiates upwards. We add this to the existing upward radiation. We move on to the cell above, and so on, until we get to the tropopause. At the tropopause, we assume the atmosphere above is transparent to long-wave radiation, so all upward-going radiation passes out into space.
We repeat the same process, going down. We start with the tropopause gas cell in each column and move down cell by cell until we arrive at the bottom, at which point all the downward-going radiation is absorbed by the surface. We first considered this kind of downward-going long-wave radiation in our Back Radiation post. It is distinct from the solar radiation that penetrates the atmospheric clouds because it is radiation emitted by the clouds, rain, snow, and atmospheric gas themselves.
In any cell, the long-wave radiation going up is the upwelling radiation and the long-wave radiation going down is the downwelling radiation. At the tropopause, the upwelling radiation is the heat leaving our planetary system. It is our total escaping power. When our simulation converges to equilibrium, we should find that the average solar power penetrating to the surface is equal to the average total escaping power.
Labels:
Climate Models,
Greenhouse Effect,
Water Vapor
Monday, January 9, 2012
Sinking Restored
When we added rain and snow to our Circulating Cells program, we removed the slow descent of microscopic water droplets, saying that their movement would be insignificant compared with that caused by convection. This is indeed the case when an equilibrium with plenty of atmospheric convection is established.
Nevertheless, we have found in our recent tests, in which we are allowing the clouds to radiate heat directly into space, that clouds can form and sit directly upon the surface, where they block the Sun's light. The surface cools beneath these clouds, and the clouds themselves cool by radiating into space, and we have seen them sit there fore hundreds of hours. This is unrealistic, because in a hundred hours, a cloud will sink by at least a few hundred meters.
So we restored the sinking of cloud droplets to our simulation, at 3 mm/s, which is realistic for cloud droplets 20 μm in diameter.
When we restored the sinking, we noticed that our previous implementation had allowed the clouds to sink only when the cells containing them took part in a convection circulation. As a result, the clouds were sinking through our simulated atmosphere a hundred times slower than they should have been. The fast-sinking implemented by CC9 were in fact sinking at 3 mm/s instead of 300 mm/s, and the slow-sinking clouds were sinking at only 0.03 mm/s instead of 3 mm/s. Thus our fast-sinking clouds were a more realistic simulation of the manner in which actual clouds would sink, while our slow-sinking clouds were unrealistically slow. We run our sinking cloud experiments with a corrected version of CC9, and the new slow-sinking result looked like the former fast-sinking result.
When clouds sink at 3 mm/s, they can sit on the surface for a few hours, but after a hundred hours, they disappear. The droplets will sink 1000 m in a hundred hours, which is three times the height of a gas cells resting upon the surface. The slow descent of the droplets removes clouds that would otherwise freeze the surface, and therefore plays an important role in our simulation, despite the fact that convection, rain, and snow cause movements that are thousands of times faster.
Nevertheless, we have found in our recent tests, in which we are allowing the clouds to radiate heat directly into space, that clouds can form and sit directly upon the surface, where they block the Sun's light. The surface cools beneath these clouds, and the clouds themselves cool by radiating into space, and we have seen them sit there fore hundreds of hours. This is unrealistic, because in a hundred hours, a cloud will sink by at least a few hundred meters.
So we restored the sinking of cloud droplets to our simulation, at 3 mm/s, which is realistic for cloud droplets 20 μm in diameter.
When we restored the sinking, we noticed that our previous implementation had allowed the clouds to sink only when the cells containing them took part in a convection circulation. As a result, the clouds were sinking through our simulated atmosphere a hundred times slower than they should have been. The fast-sinking implemented by CC9 were in fact sinking at 3 mm/s instead of 300 mm/s, and the slow-sinking clouds were sinking at only 0.03 mm/s instead of 3 mm/s. Thus our fast-sinking clouds were a more realistic simulation of the manner in which actual clouds would sink, while our slow-sinking clouds were unrealistically slow. We run our sinking cloud experiments with a corrected version of CC9, and the new slow-sinking result looked like the former fast-sinking result.
When clouds sink at 3 mm/s, they can sit on the surface for a few hours, but after a hundred hours, they disappear. The droplets will sink 1000 m in a hundred hours, which is three times the height of a gas cells resting upon the surface. The slow descent of the droplets removes clouds that would otherwise freeze the surface, and therefore plays an important role in our simulation, despite the fact that convection, rain, and snow cause movements that are thousands of times faster.
Friday, December 23, 2011
Simulated Rain
The latest version of our Circulating Cells program implements the simplified evaporation cycle we presented in our previous post. Freezing clouds turn into snowflakes and drift downwards. When the snowflakes pass through warm air, they melt and become raindrops. To run the program, download CC10 and follow the instructions at the top of the code.
We run the simulation starting with our cold-start state, CS_0hr. The program runs ten times slower than before. The water balancing calculations are more complex now that we have added precipitation, and we must perform them more often because rain and snow move quickly through the atmosphere. Nevertheless, a few hours running gives us six weeks of simulation time, and the atmosphere converges to the equilibrium state shown below, which you will find stored in SR_1200hr. The light gray cells are clouds of water droplets. The white cells are clouds of snowflakes. The dark gray cells are rain.

We see clouds of water droplets in the top row of cells. Here they are cooling by radiation. Our atmosphere is still opaque to long-wave radiation (transparency fraction is zero). Only the top cells can radiate into space. Their temperature is, however, well below 268 K (Tf_droplets), the temperature at which droplets are transformed into ice crystals. Snow forms within the clouds at 0.001 g/kg/s (freeze_rate_gps) and falls at 1 m/s (snow_speed_mps). When it sinks through a cell warmer than 278 K (Tm_ice), it melts at 0.01 g/kg/s (melt_rate_gps), forming rain. Rain falls at 5 m/s (rain_speed_mps).
The following graph shows how surface air temperature and average cloud depth vary with time from our cold start. The final cloud depth fluctuates by ±0.5 mm around an average value of 1.7 mm. The average temperature of the surface gas is 292 K, which is 19°C. Of the light that arrives from the Sun, 30% is reflected into space, giving our simulated planet an albedo of 0.3, which matches that of our own planet Earth.

With fast-sinking clouds, the cloud depth remained close to 2.9 mm and the surface temperature was −7°C. Evaporation from water at 19°C is roughly ten times faster than from from water at −7°C, but precipitation is so effective at removing water from the atmosphere, the sky is almost entirely clear. Indeed, the Sun shines directly upon our island half the time, heating its sandy surface up to 34°C.
We run the simulation starting with our cold-start state, CS_0hr. The program runs ten times slower than before. The water balancing calculations are more complex now that we have added precipitation, and we must perform them more often because rain and snow move quickly through the atmosphere. Nevertheless, a few hours running gives us six weeks of simulation time, and the atmosphere converges to the equilibrium state shown below, which you will find stored in SR_1200hr. The light gray cells are clouds of water droplets. The white cells are clouds of snowflakes. The dark gray cells are rain.

We see clouds of water droplets in the top row of cells. Here they are cooling by radiation. Our atmosphere is still opaque to long-wave radiation (transparency fraction is zero). Only the top cells can radiate into space. Their temperature is, however, well below 268 K (Tf_droplets), the temperature at which droplets are transformed into ice crystals. Snow forms within the clouds at 0.001 g/kg/s (freeze_rate_gps) and falls at 1 m/s (snow_speed_mps). When it sinks through a cell warmer than 278 K (Tm_ice), it melts at 0.01 g/kg/s (melt_rate_gps), forming rain. Rain falls at 5 m/s (rain_speed_mps).
The following graph shows how surface air temperature and average cloud depth vary with time from our cold start. The final cloud depth fluctuates by ±0.5 mm around an average value of 1.7 mm. The average temperature of the surface gas is 292 K, which is 19°C. Of the light that arrives from the Sun, 30% is reflected into space, giving our simulated planet an albedo of 0.3, which matches that of our own planet Earth.

With fast-sinking clouds, the cloud depth remained close to 2.9 mm and the surface temperature was −7°C. Evaporation from water at 19°C is roughly ten times faster than from from water at −7°C, but precipitation is so effective at removing water from the atmosphere, the sky is almost entirely clear. Indeed, the Sun shines directly upon our island half the time, heating its sandy surface up to 34°C.
Monday, December 19, 2011
Evaporation Cycle
The following diagram presents the simplified cycle of evaporation and precipitation we propose to implement in Circulating Cells Version 10.1.

Evaporation takes place from the sea, as before. When a body of moist air rises, it cools, and microscopic droplets form by condensation. Clouds of such droplets that happen to descend from above will warm up, and some or all of their droplets will evaporate. A cloud of droplets whose temperature drops below some threshold Tf will be transformed into snowflakes by the Bergeron Process, warming the surrounding gas with latent heat of fusion. We choose Tf several degrees below the freezing point of water, so we can assume the freezing takes place rapidly.
In our simulation, snow will fall at an average of 1 m/s, which we base upon our own observations. We will implement snow fall in the same way we implemented sinking clouds. Snow that reaches the surface will melt and thus take its latent heat of fusion from the surface block. This melting at the surface is the simplest way we can think of to conserve the latent heat of fusion of the water involved in our evaporation cycle. We assume that our surface water itself never freezes, no matter how cold it gets.
Our clouds, meanwhile, will no longer sink. Real cloud droplets are of order ten microns in diameter and sink at a few millimeters per second. The contribution of such sinking to our new cycle would be negligible.
Snow that enters a gas cell at a temperature greater than Tm will melt, cooling the surrounding gas by absorbing its latent heat of fusion. The melted snowflakes become raindrops a few millimeters in diameter, and these fall at 5 m/s. With the simulation set up as we have it now, the cells are around 400 m high, so rain will take a minute or two to fall out of one cell into the next. We will choose Tm several degrees above the melting point of water so we can assume the melting takes place rapidly.
Our simplified evaporation cycle omits many interesting evaporation-related phenomena. When rain drops are carried up into cold air, for example, they form hail, which later falls to Earth. When liquid rain falls into sufficiently dry air, it evaporates and disappears altogether, giving rise to virga. When air rises at just the right speed along a mountain slope, water droplets join together to form rain drops, as in orographic precipitation. Our simulation will contain none of these interesting phenomena. But we believe it will capture the fundamental features of the Earth's evaporation cycle, and so allow us to investigate how this cycle influences the global surface temperature.

Evaporation takes place from the sea, as before. When a body of moist air rises, it cools, and microscopic droplets form by condensation. Clouds of such droplets that happen to descend from above will warm up, and some or all of their droplets will evaporate. A cloud of droplets whose temperature drops below some threshold Tf will be transformed into snowflakes by the Bergeron Process, warming the surrounding gas with latent heat of fusion. We choose Tf several degrees below the freezing point of water, so we can assume the freezing takes place rapidly.
In our simulation, snow will fall at an average of 1 m/s, which we base upon our own observations. We will implement snow fall in the same way we implemented sinking clouds. Snow that reaches the surface will melt and thus take its latent heat of fusion from the surface block. This melting at the surface is the simplest way we can think of to conserve the latent heat of fusion of the water involved in our evaporation cycle. We assume that our surface water itself never freezes, no matter how cold it gets.
Our clouds, meanwhile, will no longer sink. Real cloud droplets are of order ten microns in diameter and sink at a few millimeters per second. The contribution of such sinking to our new cycle would be negligible.
Snow that enters a gas cell at a temperature greater than Tm will melt, cooling the surrounding gas by absorbing its latent heat of fusion. The melted snowflakes become raindrops a few millimeters in diameter, and these fall at 5 m/s. With the simulation set up as we have it now, the cells are around 400 m high, so rain will take a minute or two to fall out of one cell into the next. We will choose Tm several degrees above the melting point of water so we can assume the melting takes place rapidly.
Our simplified evaporation cycle omits many interesting evaporation-related phenomena. When rain drops are carried up into cold air, for example, they form hail, which later falls to Earth. When liquid rain falls into sufficiently dry air, it evaporates and disappears altogether, giving rise to virga. When air rises at just the right speed along a mountain slope, water droplets join together to form rain drops, as in orographic precipitation. Our simulation will contain none of these interesting phenomena. But we believe it will capture the fundamental features of the Earth's evaporation cycle, and so allow us to investigate how this cycle influences the global surface temperature.
Monday, December 12, 2011
Rain
Our simulated sky never clears. Clouds fill the atmosphere almost entirely. They are forever forming in air that rises from the sea, and forever sinking to the ground, but they never come falling out of the sky all at once in the big drops we know as rain.
The droplets in our clouds are tiny. Those in our slow-sinking clouds are only 10 μm in diameter and descend at 3 mm/s. Those in our fast-sinking clouds descend at 300 mm/s. The graph we present in Falling Droplets implies that these fast-sinking droplets are 100 μm in diameter. Rain falls to Earth at several meters per second, so the same graph tells us that rain drops are at least 500 μm in diameter. A drop 500 μm in diameter contains a hundred times as much water as a droplet of 100 μm and a hundred thousand times as much water as a droplet of 10 μm. Could it be that cloud droplets collide and coalesce in order to form rain drops? If so, how long does this take, and under what circumstances does it occur?
The Wikipedia page on rain describes convective precipitation and orographic precipitation. In both these forms of rain, a cloud moves up, and encounters rain drops descending from above. If the descending drops are 500 μm in diameter, and the air is moving up at 1 m/s, the drops will remain at the same altitude. The cloud moving up and past them carries microscopic droplets that can collide with the stationary drops, coalesce with them, and so enlarge them until they are heavy enough to fall out of the rising cloud and descend to the Earth as rain.
But further reading suggests that rain formed of coalescing droplets is rare. A far more potent source of rain drops are ice crystals. In Cloud Physics, we learn of the Bergeron Process, whereby ice crystals grow, sink, melt, and become rain drops. Large rain-drops are melted hail-stones. Small rain-drops are melted snow-flakes.
In our simulation, whenever the concentration of water vapor exceeds the saturation concentration, we assume the excess water condenses. It turns out, however, that the surface tension of liquid water makes it hard for water to condense into floating, microscopic droplets. If we provide a solid surface for the water to condense against, such as a blade of grass or a glass mirror, the water will condense when it reaches the saturation concentration, but in a body of air high above the ground, the only such surfaces would be dust particles, and these may be rare. Each one will serve as a catalyst for condensation until a droplet forms around it.
But the same is not true of ice crystals. In air saturated with water vapor and below the freezing point of water, an ice crystal can form on a grain of dust, and after that it will continue to grow. Water vapor deposits directly upon the surface of the crystal, thus changing state from gas to solid in one step, and the newly-created ice surface is an ideal foundation for further growth.
Now, suppose a cloud of microscopic water droplets rises until its temperature drops to −20°C. We might assume that the droplets will freeze. But pure water droplets resist freezing until they drop to −40°C. Ice crystals form in the midst of the cloud of super-cooled water droplets. As water vapor is deposited on the crystals, the concentration of water vapor in the air drops.
And here we encounter another curious physical phenomenon. The saturation concentration of water vapor with respect to an ice crystal turns out to be lower than the saturation concentration of water vapor with respect to super-cooled liquid water. Water vapor will deposit on the ice crystals until the concentration of water vapor drops to the saturation concentration of water vapor with respect to ice crystals. Because this concentration is below the saturation concentration with respect to super-cooled liquid water, the water droplets actually start to evaporate. The droplets evaporate, and their water is deposited onto larger and larger ice crystals.
Once the ice crystals are large enough, they start to fall, and they eventually fall into air that is warm enough to melt them. They turn into drops of water and fall to Earth as rain. It is this process that we will attempt to simulate in the next version of our Circulating Cells program.
The droplets in our clouds are tiny. Those in our slow-sinking clouds are only 10 μm in diameter and descend at 3 mm/s. Those in our fast-sinking clouds descend at 300 mm/s. The graph we present in Falling Droplets implies that these fast-sinking droplets are 100 μm in diameter. Rain falls to Earth at several meters per second, so the same graph tells us that rain drops are at least 500 μm in diameter. A drop 500 μm in diameter contains a hundred times as much water as a droplet of 100 μm and a hundred thousand times as much water as a droplet of 10 μm. Could it be that cloud droplets collide and coalesce in order to form rain drops? If so, how long does this take, and under what circumstances does it occur?
The Wikipedia page on rain describes convective precipitation and orographic precipitation. In both these forms of rain, a cloud moves up, and encounters rain drops descending from above. If the descending drops are 500 μm in diameter, and the air is moving up at 1 m/s, the drops will remain at the same altitude. The cloud moving up and past them carries microscopic droplets that can collide with the stationary drops, coalesce with them, and so enlarge them until they are heavy enough to fall out of the rising cloud and descend to the Earth as rain.
But further reading suggests that rain formed of coalescing droplets is rare. A far more potent source of rain drops are ice crystals. In Cloud Physics, we learn of the Bergeron Process, whereby ice crystals grow, sink, melt, and become rain drops. Large rain-drops are melted hail-stones. Small rain-drops are melted snow-flakes.
In our simulation, whenever the concentration of water vapor exceeds the saturation concentration, we assume the excess water condenses. It turns out, however, that the surface tension of liquid water makes it hard for water to condense into floating, microscopic droplets. If we provide a solid surface for the water to condense against, such as a blade of grass or a glass mirror, the water will condense when it reaches the saturation concentration, but in a body of air high above the ground, the only such surfaces would be dust particles, and these may be rare. Each one will serve as a catalyst for condensation until a droplet forms around it.
But the same is not true of ice crystals. In air saturated with water vapor and below the freezing point of water, an ice crystal can form on a grain of dust, and after that it will continue to grow. Water vapor deposits directly upon the surface of the crystal, thus changing state from gas to solid in one step, and the newly-created ice surface is an ideal foundation for further growth.
Now, suppose a cloud of microscopic water droplets rises until its temperature drops to −20°C. We might assume that the droplets will freeze. But pure water droplets resist freezing until they drop to −40°C. Ice crystals form in the midst of the cloud of super-cooled water droplets. As water vapor is deposited on the crystals, the concentration of water vapor in the air drops.
And here we encounter another curious physical phenomenon. The saturation concentration of water vapor with respect to an ice crystal turns out to be lower than the saturation concentration of water vapor with respect to super-cooled liquid water. Water vapor will deposit on the ice crystals until the concentration of water vapor drops to the saturation concentration of water vapor with respect to ice crystals. Because this concentration is below the saturation concentration with respect to super-cooled liquid water, the water droplets actually start to evaporate. The droplets evaporate, and their water is deposited onto larger and larger ice crystals.
Once the ice crystals are large enough, they start to fall, and they eventually fall into air that is warm enough to melt them. They turn into drops of water and fall to Earth as rain. It is this process that we will attempt to simulate in the next version of our Circulating Cells program.
Monday, November 28, 2011
Less Reflection
With 350 W/m2 arriving from the Sun, 75% of the surface covered by water, clouds sinking at 300 mm/s, and each 3 mm of cloud reflecting 63% of sunlight, our CC9 simulation converges upon a surface air temperature of −12°C. When we increase the Sun's power to 400 W/m2, the temperature rises by a mere 0.5°C. Our simulated planet is kept cold by thick clouds that reflect the Sun's light back into space. Ice crystals drift down from the sky in some places, while elsewhere water evaporates from the frozen seas.
The surface of the Earth is at an average temperature well above the freezing point of water, and the Earth's sky is frequently clear of clouds. Our simulated sky never clears, and the surface is frozen. It never rains in our simulation, nor do our simulated clouds emit or absorb radiation. Perhaps these two omissions are responsible for our permanent clouds and frozen seas. Before we attempt to rectify them, however, let us consider the effect of decreasing the reflecting power of our simulated clouds.
We increased Lc_water from 3.0 mm to 6.0 mm, so that it now takes 6.0 mm of cloud water to reflect 63% of the Sun's light. With the reflecting power divided in half, we ran our simulation for eight thousand hours from the starting point CS_0hr. You will find the final state in LR_8000hr.

Compared to before, we now have more clouds in the sky. The following graph shows how cloud depth and surface air temperature vary with time.

Compared to before, we see the atmosphere reaches equilibrium in on third the time. The new temperature is higher and the cloud cover is thicker. The following table compares the state of the atmosphere for both types of clouds.

Our seas are now at −3°C. If they contain salt, they will not freeze. The air a few meters above our sandy island will be just below freezing. Our simulated world is still much colder than the Earth, and nobody standing on the island would ever see the Sun. We are, however, gratified to find that our simulation remains stable with such a large drop in cloud reflectance.
The surface of the Earth is at an average temperature well above the freezing point of water, and the Earth's sky is frequently clear of clouds. Our simulated sky never clears, and the surface is frozen. It never rains in our simulation, nor do our simulated clouds emit or absorb radiation. Perhaps these two omissions are responsible for our permanent clouds and frozen seas. Before we attempt to rectify them, however, let us consider the effect of decreasing the reflecting power of our simulated clouds.
We increased Lc_water from 3.0 mm to 6.0 mm, so that it now takes 6.0 mm of cloud water to reflect 63% of the Sun's light. With the reflecting power divided in half, we ran our simulation for eight thousand hours from the starting point CS_0hr. You will find the final state in LR_8000hr.

Compared to before, we now have more clouds in the sky. The following graph shows how cloud depth and surface air temperature vary with time.

Compared to before, we see the atmosphere reaches equilibrium in on third the time. The new temperature is higher and the cloud cover is thicker. The following table compares the state of the atmosphere for both types of clouds.

Our seas are now at −3°C. If they contain salt, they will not freeze. The air a few meters above our sandy island will be just below freezing. Our simulated world is still much colder than the Earth, and nobody standing on the island would ever see the Sun. We are, however, gratified to find that our simulation remains stable with such a large drop in cloud reflectance.
Labels:
Climate Models,
Global Surface,
Greenhouse Effect,
Water Vapor
Tuesday, November 22, 2011
Negative Feedback
With fast-sinking clouds, our circulating cells program reaches equilibrium in eight hundred hours of simulation time. With the 350 W/m2 arriving continuously from the Sun, the surface air temperature settles to 261 K.
If we increase the power arriving from the sun, it seems reasonable to suppose that the surface temperature of our planet will rise. Indeed, before we added clouds to our simulation, we could use Stefan's Law to answer this question. The planet surface absorbed all the Sun's heat and the surface and tropopause radiated it all back into space, so if we increased Solar power by 4%, the absolute temperature of the surface and the tropopause would increase by 1%. But with clouds reflecting light from the Sun, we can no longer assume that all the Sun's heat will be absorbed, nor even that a constant fraction of it will be absorbed.
We ran our fast-sinking clouds simulation repeatedly from the same CS_0hr starting conditions, each time with a different Solar power. Each time we stopped the simulation after a thousand simulated hours, so that we could be sure it had reached equilibrium, and recorded the surface air temperature. We obtained the following graph.

Without clouds, a doubling of Solar power would cause the surface temperature to increase by roughly 20%. Here we increase Solar power from 200 W/m2 to 400 W/m2 and the surface temperature increases by only 1.5%. The following graph shows how the cloud depth increases with Solar power, thus decreasing the fraction of Solar power that penetrates to the surface.

The Sun's light, arriving at the surface, causes evaporation. This evaporation leads to clouds. But these same clouds reflect the Sun's light back into space. Thus one effect of Sunlight arriving at the surface is to reduce the amount of Sunlight arriving at the surface. The effect of clouds is an example of negative feedback. This negative feedback reduces the sensitivity of surface temperature to Solar power by more than a factor of ten.
If we increase the power arriving from the sun, it seems reasonable to suppose that the surface temperature of our planet will rise. Indeed, before we added clouds to our simulation, we could use Stefan's Law to answer this question. The planet surface absorbed all the Sun's heat and the surface and tropopause radiated it all back into space, so if we increased Solar power by 4%, the absolute temperature of the surface and the tropopause would increase by 1%. But with clouds reflecting light from the Sun, we can no longer assume that all the Sun's heat will be absorbed, nor even that a constant fraction of it will be absorbed.
We ran our fast-sinking clouds simulation repeatedly from the same CS_0hr starting conditions, each time with a different Solar power. Each time we stopped the simulation after a thousand simulated hours, so that we could be sure it had reached equilibrium, and recorded the surface air temperature. We obtained the following graph.

Without clouds, a doubling of Solar power would cause the surface temperature to increase by roughly 20%. Here we increase Solar power from 200 W/m2 to 400 W/m2 and the surface temperature increases by only 1.5%. The following graph shows how the cloud depth increases with Solar power, thus decreasing the fraction of Solar power that penetrates to the surface.

The Sun's light, arriving at the surface, causes evaporation. This evaporation leads to clouds. But these same clouds reflect the Sun's light back into space. Thus one effect of Sunlight arriving at the surface is to reduce the amount of Sunlight arriving at the surface. The effect of clouds is an example of negative feedback. This negative feedback reduces the sensitivity of surface temperature to Solar power by more than a factor of ten.
Tuesday, November 15, 2011
Fast-Sinking Clouds
In our previous post we allowed the clouds in our simulation to sink to the surface at 3 mm/s. We implemented this sinking by allowing an average of 0.001% of each cell's water droplets to drop down out of the cell every second (0.1% every 100 s). Today we repeat our experiment from the same starting point, but this time the gas cells lose 0.1% of their water droplets per second, which corresponds to droplets sinking at 300 mm/s. Here is the state of the atmosphere after thirteen thousand hours.

Although our screen shot is taken at thirteen thousand hours, the atmosphere converges to its equilibrium state in a mere eight hundred hours. Our previous simulation converged only after eight thousand hours. The following graph shows surface gas temperature and cloud depth versus time.

The following table compares the equilibrium state of the atmosphere at the end of our two experiments.

The faster-sinking clouds cause the surface to warm by 5.3 K. The Solar power penetrating to the surface increases by 13 W/m2 because the clouds are slightly thinner. You may recall that our current simulation of clouds does not implement their absorption and emission of long-wave radiation, so we are working with transparency fraction set to 0.0, indicating an atmospheric gas that is opaque to long-wave radiation. The only place for this artificial atmosphere to radiate is at the tropopause. So we expect to see the tropopause radiating the same amount of heat that penetrates to the surface: the heat leaving the system must be equal to the heat entering. And indeed this is the case to within a couple of Watts per square meter.
We see that faster-sinking clouds cause the world to warm up, and this is in keeping with our expectation. The icy surface must warm up so that evaporation will keep up with the greater rate of return of water to the surface.
UPDATE: It turns out that our code was allowing clouds to sink only when they took part in a circulation, which resulted in them sinking roughly a hundred times slower than they should have, so our effective sinking rate here was more like 3 mm/s. When we correct our error, so that the clouds really do sink at 300 mm/s, the surface temperature warms by roughly 7 K. [07-JAN-12]

Although our screen shot is taken at thirteen thousand hours, the atmosphere converges to its equilibrium state in a mere eight hundred hours. Our previous simulation converged only after eight thousand hours. The following graph shows surface gas temperature and cloud depth versus time.

The following table compares the equilibrium state of the atmosphere at the end of our two experiments.

The faster-sinking clouds cause the surface to warm by 5.3 K. The Solar power penetrating to the surface increases by 13 W/m2 because the clouds are slightly thinner. You may recall that our current simulation of clouds does not implement their absorption and emission of long-wave radiation, so we are working with transparency fraction set to 0.0, indicating an atmospheric gas that is opaque to long-wave radiation. The only place for this artificial atmosphere to radiate is at the tropopause. So we expect to see the tropopause radiating the same amount of heat that penetrates to the surface: the heat leaving the system must be equal to the heat entering. And indeed this is the case to within a couple of Watts per square meter.
We see that faster-sinking clouds cause the world to warm up, and this is in keeping with our expectation. The icy surface must warm up so that evaporation will keep up with the greater rate of return of water to the surface.
UPDATE: It turns out that our code was allowing clouds to sink only when they took part in a circulation, which resulted in them sinking roughly a hundred times slower than they should have, so our effective sinking rate here was more like 3 mm/s. When we correct our error, so that the clouds really do sink at 300 mm/s, the surface temperature warms by roughly 7 K. [07-JAN-12]
Friday, November 11, 2011
Slow-Sinking Clouds
In Falling Droplets, we concluded that 10-μm water droplets will sink at 3 mm/s in air at pressure 100 kPa. The lowest atmospheric cells in our Circulating Cells program are at 100 kPa, and they are roughly 300 m high, so we see that it will take a hundred thousand seconds for a droplet to fall the height of the cell. Cells higher up are taller, but the gas within them is thinner. A droplet must fall more quickly through thinner air before its weight is matched by air resistance. For simplicity, we will assume that the time it takes a 10-μm droplet to fall the height of a cell is the same regardless of altitude.
As we found in Simulation Time, our program checks each gas cell every one hundred iterations on average, which corresponds to every 100 s. If it takes a droplet one hundred thousand seconds to fall the height of a cell, and the droplets in the cell are evenly distributed, 0.1% of the droplets will sink out of the cell every 100 s. If the cell rests upon a surface block, these droplets will return to the surface. We now have a way for water to leave the surface, by evaporation, and a way for water to return to the surface, by sinking. If the gas cell rests upon another gas cell, the droplets enter the cell below, where they may evaporate.
In Circulating Cells Version 9.1, we specify the sinking speed of droplets at 100 kPa with sinking_speed_mps in units of meter per second. We set sinking_speed_mps to 0.003 m/s and loaded CS_0hr into our array, which is the starting condition we used in Cold Start.
The planet warms quickly in the steady light of the Sun. After two hundred hours, the atmosphere is full of clouds and the planet starts to cool. The clouds sink towards the surface. After four thousand hours, they are thin enough that the sun starts to warm the surface. After eight thousand hours, this warming is stopped by the formation of new clouds. After a thirty thousand hours, the atmosphere settles to the steady state shown below, which you will find saved as a text array here.

The graph below plots temperature and cloud depth versus time for the first thirty thousand hours.

After thirty thousand hours, the sand and water surfaces are both at 260 K (−13°C), and the lower gas cells are at 255 K (−18°C). The average cloud depth is 3.2 mm and the average power reaching the surface is 120 W/m2.
The combination of evaporation and sinking gives rise to an equilibrium in which the clouds allow just enough heat to reach the surface so that evaporation balances the return of water to the sea in the form of sinking droplets. This balance between evaporation and sinking controls the temperature of the planet surface. In our next post, we will increase the sinking speed by a factor of a hundred and see how this affects the surface temperature. We expect the surface temperature to go up, because only then will evaporation keep up with the increased loss by sinking.
UPDATE: It turns out that our code was allowing clouds to sink only when they took part in a circulation, which resulted in them sinking roughly a hundred times slower than they should have, so our effective sinking rate in this simulation was more like 0.03 mm/s. When we correct our error, so that the clouds really do sink at 3 mm/s, the surface temperature warms by roughly 7 K. [07-JAN-12]
As we found in Simulation Time, our program checks each gas cell every one hundred iterations on average, which corresponds to every 100 s. If it takes a droplet one hundred thousand seconds to fall the height of a cell, and the droplets in the cell are evenly distributed, 0.1% of the droplets will sink out of the cell every 100 s. If the cell rests upon a surface block, these droplets will return to the surface. We now have a way for water to leave the surface, by evaporation, and a way for water to return to the surface, by sinking. If the gas cell rests upon another gas cell, the droplets enter the cell below, where they may evaporate.
In Circulating Cells Version 9.1, we specify the sinking speed of droplets at 100 kPa with sinking_speed_mps in units of meter per second. We set sinking_speed_mps to 0.003 m/s and loaded CS_0hr into our array, which is the starting condition we used in Cold Start.
The planet warms quickly in the steady light of the Sun. After two hundred hours, the atmosphere is full of clouds and the planet starts to cool. The clouds sink towards the surface. After four thousand hours, they are thin enough that the sun starts to warm the surface. After eight thousand hours, this warming is stopped by the formation of new clouds. After a thirty thousand hours, the atmosphere settles to the steady state shown below, which you will find saved as a text array here.

The graph below plots temperature and cloud depth versus time for the first thirty thousand hours.

After thirty thousand hours, the sand and water surfaces are both at 260 K (−13°C), and the lower gas cells are at 255 K (−18°C). The average cloud depth is 3.2 mm and the average power reaching the surface is 120 W/m2.
The combination of evaporation and sinking gives rise to an equilibrium in which the clouds allow just enough heat to reach the surface so that evaporation balances the return of water to the sea in the form of sinking droplets. This balance between evaporation and sinking controls the temperature of the planet surface. In our next post, we will increase the sinking speed by a factor of a hundred and see how this affects the surface temperature. We expect the surface temperature to go up, because only then will evaporation keep up with the increased loss by sinking.
UPDATE: It turns out that our code was allowing clouds to sink only when they took part in a circulation, which resulted in them sinking roughly a hundred times slower than they should have, so our effective sinking rate in this simulation was more like 0.03 mm/s. When we correct our error, so that the clouds really do sink at 3 mm/s, the surface temperature warms by roughly 7 K. [07-JAN-12]
Wednesday, November 2, 2011
Falling Droplets
In Clouds Without Rain we saw immortal clouds circulating above a frozen planet, reflecting the Sun's heat back into space. We concluded that it is rain that saves our planet from freezing. It is rain that clears the skies so that the Sun's heat can reach us.
We must implement rain in our simulation, so that water vapor has some way of returning to the surface. Let us begin by considering how fast water drops fall through air. A falling drop accelerates until air resistance matches its weight. At that point, it continues to fall but it does not accelerate. It has reached its terminal velocity. In The Terminal Velocity of Fall for Water Droplets in Stagnant Air, Gunn et al. describe their apparatus for measuring the terminal velocity of water droplets, and present their measurements in graphs and tables. (The paper, published in 1948, is an enjoyable read that you can download here.)
We can calculate the terminal velocity of rigid, spherical objects using Stokes Law. Gunn et al. show that Stokes' Law applies well to water droplets of diameter less than 100 μm (one tenth of a millimeter). You may recall that the droplets in our simulated clouds are roughly 10 μm in diameter (one hundredth of a millimeter). For the droplets are small enough, surface tension is able to maintain a spherical shape in the face of air resistance.
But for droplets larger than 100 μm, Stokes Law over-estimates the terminal velocity. Larger droplets assume flattened shapes as they fall, and they are in constant motion, so that the air resistance they encounter is far greater than it would be for a rigid sphere. When the diameter exceeds 5 mm, the motion of the drop becomes so vigorous that the drop breaks into smaller drops.
The following graph shows the Gunn et al. measurements of terminal velocity, plotted against droplet diameter. We see that the maximum terminal velocity for the largest possible water droplets is around 10 m/s. For diameters less than 0.1 mm, Gunn et al. assure us we can use the terminal velocity given by Stoke's Law, so we also plot the terminal velocity calculated from Stokes' Law.

The 10-μm droplets in our simulated clouds will fall at a mere 3 mm/s through our gas cells. Given that our cells are a few hundred meters high, it will take a day or two for a cloud to fall from one cell to the cell below. Slow as this may be, the sinking of clouds does provide a way for water to move from one cell to another, and ultimately to return to the planet surface. In our next post, we will see how sinking clouds affect the result of our Cold Start simulation.
We must implement rain in our simulation, so that water vapor has some way of returning to the surface. Let us begin by considering how fast water drops fall through air. A falling drop accelerates until air resistance matches its weight. At that point, it continues to fall but it does not accelerate. It has reached its terminal velocity. In The Terminal Velocity of Fall for Water Droplets in Stagnant Air, Gunn et al. describe their apparatus for measuring the terminal velocity of water droplets, and present their measurements in graphs and tables. (The paper, published in 1948, is an enjoyable read that you can download here.)
We can calculate the terminal velocity of rigid, spherical objects using Stokes Law. Gunn et al. show that Stokes' Law applies well to water droplets of diameter less than 100 μm (one tenth of a millimeter). You may recall that the droplets in our simulated clouds are roughly 10 μm in diameter (one hundredth of a millimeter). For the droplets are small enough, surface tension is able to maintain a spherical shape in the face of air resistance.
But for droplets larger than 100 μm, Stokes Law over-estimates the terminal velocity. Larger droplets assume flattened shapes as they fall, and they are in constant motion, so that the air resistance they encounter is far greater than it would be for a rigid sphere. When the diameter exceeds 5 mm, the motion of the drop becomes so vigorous that the drop breaks into smaller drops.
The following graph shows the Gunn et al. measurements of terminal velocity, plotted against droplet diameter. We see that the maximum terminal velocity for the largest possible water droplets is around 10 m/s. For diameters less than 0.1 mm, Gunn et al. assure us we can use the terminal velocity given by Stoke's Law, so we also plot the terminal velocity calculated from Stokes' Law.

The 10-μm droplets in our simulated clouds will fall at a mere 3 mm/s through our gas cells. Given that our cells are a few hundred meters high, it will take a day or two for a cloud to fall from one cell to the cell below. Slow as this may be, the sinking of clouds does provide a way for water to move from one cell to another, and ultimately to return to the planet surface. In our next post, we will see how sinking clouds affect the result of our Cold Start simulation.
Wednesday, October 19, 2011
Cold Start
In our previous post, we presented our simulation of clouds without rain. We started the atmospheric gas, the sandy island, and the watery sea, at a uniform 280 K (7°C). Water evaporated from the sea. The sand heated up in the sun. Hot air rose above the island and sucked moist air in from the sea. Clouds formed above the island, spread through the atmosphere, reflected the heat of the sun, and the world froze.
What if we start with a frozen world and a dry atmosphere? In our simulation of evaporation rate, no water will evaporate from a sea at 250 K (−23°C), so no clouds will form. We ran CC9, starting with the CS_0hr array, to find out what would happen. Our starting point is a uniform 250 K with no water vapor. We run with 350 W/m2 continuous heat from the Sun.
After 20 hrs, the sandy island has warmed to 276 K (3°C). At 30 hrs, the average cloud depth is 0.03 mm, which is so thin that we don't bother plotting the clouds as white cells. But at 40 hrs we start to see the first thin clouds, and the average power arriving from the Sun drops to 335 W/m2. At 50 hrs, the island reaches 283 K (10°C). From here on, it cools. At 100 hrs, the average cloud depth is 3.5 mm and only 120 W/m2 is arriving from the Sun. The sea reaches 267 K (−6°C), which is the warmest it will ever get. By 200 hrs, cloud depth is 7.2 mm and power arriving from the Sun is only 40 W/m2, as recored in CS_200hr.
We can see where the simulation is going to end up: a world kept frozen by immortal clouds. Regardless of our starting point, immortal clouds reflect the Sun's heat and cause the world to freeze.
What if we start with a frozen world and a dry atmosphere? In our simulation of evaporation rate, no water will evaporate from a sea at 250 K (−23°C), so no clouds will form. We ran CC9, starting with the CS_0hr array, to find out what would happen. Our starting point is a uniform 250 K with no water vapor. We run with 350 W/m2 continuous heat from the Sun.
After 20 hrs, the sandy island has warmed to 276 K (3°C). At 30 hrs, the average cloud depth is 0.03 mm, which is so thin that we don't bother plotting the clouds as white cells. But at 40 hrs we start to see the first thin clouds, and the average power arriving from the Sun drops to 335 W/m2. At 50 hrs, the island reaches 283 K (10°C). From here on, it cools. At 100 hrs, the average cloud depth is 3.5 mm and only 120 W/m2 is arriving from the Sun. The sea reaches 267 K (−6°C), which is the warmest it will ever get. By 200 hrs, cloud depth is 7.2 mm and power arriving from the Sun is only 40 W/m2, as recored in CS_200hr.
We can see where the simulation is going to end up: a world kept frozen by immortal clouds. Regardless of our starting point, immortal clouds reflect the Sun's heat and cause the world to freeze.
Labels:
Climate Models,
Greenhouse Effect,
Water Vapor,
Weather
Tuesday, October 4, 2011
Clouds Without Rain
Today we present Circulating Cells Version 9 (CC9), and we use it to find out what would happen if we had clouds without rain. The simulation implements the following features of clouds.
(1) Evaporation from surface water, as in Evaporation Rate.
(2) Condensation in rising air, as in Condensation Point and Condensation Rate.
(3) Cooling and warming by latent heat of evaporation, as in Latent Heat.
(4) Reflection of incoming sunlight, as in Simulated Clouds, Part I.
The simulation does not yet implement the following features of clouds.
(5) Absorption and emission of long-wave radiation, as in Simulated Clouds, Part II.
(6) Cooling and warming by latent heat of fusion, as in Latent Heat.
(7) Rain and snow.
If we set the simulated atmosphere's transparency fraction to 0.0, we make the atmospheric gas opaque to long-wave radiation. No radiation escapes into space from the surface blocks nor from the rows of gas cells below the top row, regardless of the distribution of clouds within the atmosphere. The top row of cells, which is our simulated tropopause, does all the radiating of heat into space. Although this opaque atmosphere is not realistic, it does mask the fact that our clouds do not in themselves absorb or emit long-wave radiation, allowing us to proceed with a simulation that is at least self-consistent. Thus the copy of CC9 that you can download today has the transparency fraction set to 0.0 by default.
We ignore the warming of rising air by freezing water droplets, and the cooling of falling air by melting ice crystals. We will add ice crystals to our simulation later. For now, we trust that the error caused by our omission is not so great as to overturn the observations we make today.
By ignoring rain and snow, we are ignoring a feature of clouds that is so important to our climate that our simulation produces an entirely fantastic result. To watch the simulation in action, download CC9 and follow the instructions at the top of the code to run the program on your computer. Get the CWR_0hr array file and load it with the Load button. You will see an atmosphere at a uniform 280 K, and down at the bottom, an island of sand in a sea of water, also at 280 K. Press Run and the simulation will begin. The CC9 code runs in "Day" mode by default, with 350 W/m2 arriving continuously from the sun.
Without rain and snow, any and all moisture that enters the atmosphere at the beginning of the simulation remains in the atmosphere for as long as the simulation runs. There is no means by which moisture can return to the surface of the planet. So long as the lower atmosphere is warm enough to absorb water vapor, however, the clouds can appear and disappear. The moisture they contain can either take the form of water vapor, as it will when the surrounding gas is warm, or it can take the form of water droplets, as it will when the surrounding gas is cold.
We represent clouds in our simulation with cells that are shaded white to gray. The thinnest clouds are white and the thickest are black. A cloud with 1 mm of water is white. A cloud with 12 mm of water is black. After 30 hours, the first white clouds appear over the island, the result of moist air from the sea being heated by the island and rising towards the tropopause. When it rises, it cools, and water vapor condenses to form the first clouds.
At 40 hours, the island reaches its peak temperature of around 311 K. After that, the clouds become more numerous. They reflect the Sun's light back into space. The surface begins to cool. After 150 hrs we end up with the following display.

There is fog over the sea and part of the island. There are thick clouds up in the tropopause. The average heat arriving at the surface from the Sun has dropped from 350 W/m2 to only 50 W/m2. The following graph shows how the atmosphere cools in the first 500 hrs.

Let us refer to the combined thickness of the clouds above a surface block as is its cloud cover. In our simulation, each 3 mm of cloud cover reflects 63% of incoming sunlight. If we press the Data button, a text window opens and here we will see a line of numbers printed every hour of simulation time. The first number is the time in hours, the second is the average cloud cover in millimeters. The third number is the average sunlight power penetrating to the surface through the cloud cover in Watt per square meter. After that we have four temperatures in Kelvin: average sand temperature, average water temperature, average surface gas temperature, and average tropopause temperature. We used these printed lines to obtain the data for the plot above.
After 3000 hrs, the tropopause has dropped to 158 K (−115°C) and the surface air is at 184 K (−85°C). The average cloud cover is 25 mm. Only 0.7 W/m2 arrives at the surface. You can see this for yourself by loading CWR_3000hr into the simulation. Even at 158 K, the tropopause is still radiating 35 W/m2, which is far more than the 0.7 W/m2 reaching the planet surface. The tropopause will keep cooling until it reaches 60 K, at which point it will be radiating 0.7 W/m2. Of course, at that point, nitrogen will condense into liquid.
If clouds remained aloft in the atmosphere indefinitely, the Earth would freeze. But in reality, clouds are forever falling towards the ground. They are made of droplets and crystals that are heavier than air. Rain and snow are what stop clouds from turning the Earth into a planet of frozen seas.
(1) Evaporation from surface water, as in Evaporation Rate.
(2) Condensation in rising air, as in Condensation Point and Condensation Rate.
(3) Cooling and warming by latent heat of evaporation, as in Latent Heat.
(4) Reflection of incoming sunlight, as in Simulated Clouds, Part I.
The simulation does not yet implement the following features of clouds.
(5) Absorption and emission of long-wave radiation, as in Simulated Clouds, Part II.
(6) Cooling and warming by latent heat of fusion, as in Latent Heat.
(7) Rain and snow.
If we set the simulated atmosphere's transparency fraction to 0.0, we make the atmospheric gas opaque to long-wave radiation. No radiation escapes into space from the surface blocks nor from the rows of gas cells below the top row, regardless of the distribution of clouds within the atmosphere. The top row of cells, which is our simulated tropopause, does all the radiating of heat into space. Although this opaque atmosphere is not realistic, it does mask the fact that our clouds do not in themselves absorb or emit long-wave radiation, allowing us to proceed with a simulation that is at least self-consistent. Thus the copy of CC9 that you can download today has the transparency fraction set to 0.0 by default.
We ignore the warming of rising air by freezing water droplets, and the cooling of falling air by melting ice crystals. We will add ice crystals to our simulation later. For now, we trust that the error caused by our omission is not so great as to overturn the observations we make today.
By ignoring rain and snow, we are ignoring a feature of clouds that is so important to our climate that our simulation produces an entirely fantastic result. To watch the simulation in action, download CC9 and follow the instructions at the top of the code to run the program on your computer. Get the CWR_0hr array file and load it with the Load button. You will see an atmosphere at a uniform 280 K, and down at the bottom, an island of sand in a sea of water, also at 280 K. Press Run and the simulation will begin. The CC9 code runs in "Day" mode by default, with 350 W/m2 arriving continuously from the sun.
Without rain and snow, any and all moisture that enters the atmosphere at the beginning of the simulation remains in the atmosphere for as long as the simulation runs. There is no means by which moisture can return to the surface of the planet. So long as the lower atmosphere is warm enough to absorb water vapor, however, the clouds can appear and disappear. The moisture they contain can either take the form of water vapor, as it will when the surrounding gas is warm, or it can take the form of water droplets, as it will when the surrounding gas is cold.
We represent clouds in our simulation with cells that are shaded white to gray. The thinnest clouds are white and the thickest are black. A cloud with 1 mm of water is white. A cloud with 12 mm of water is black. After 30 hours, the first white clouds appear over the island, the result of moist air from the sea being heated by the island and rising towards the tropopause. When it rises, it cools, and water vapor condenses to form the first clouds.
At 40 hours, the island reaches its peak temperature of around 311 K. After that, the clouds become more numerous. They reflect the Sun's light back into space. The surface begins to cool. After 150 hrs we end up with the following display.

There is fog over the sea and part of the island. There are thick clouds up in the tropopause. The average heat arriving at the surface from the Sun has dropped from 350 W/m2 to only 50 W/m2. The following graph shows how the atmosphere cools in the first 500 hrs.

Let us refer to the combined thickness of the clouds above a surface block as is its cloud cover. In our simulation, each 3 mm of cloud cover reflects 63% of incoming sunlight. If we press the Data button, a text window opens and here we will see a line of numbers printed every hour of simulation time. The first number is the time in hours, the second is the average cloud cover in millimeters. The third number is the average sunlight power penetrating to the surface through the cloud cover in Watt per square meter. After that we have four temperatures in Kelvin: average sand temperature, average water temperature, average surface gas temperature, and average tropopause temperature. We used these printed lines to obtain the data for the plot above.
After 3000 hrs, the tropopause has dropped to 158 K (−115°C) and the surface air is at 184 K (−85°C). The average cloud cover is 25 mm. Only 0.7 W/m2 arrives at the surface. You can see this for yourself by loading CWR_3000hr into the simulation. Even at 158 K, the tropopause is still radiating 35 W/m2, which is far more than the 0.7 W/m2 reaching the planet surface. The tropopause will keep cooling until it reaches 60 K, at which point it will be radiating 0.7 W/m2. Of course, at that point, nitrogen will condense into liquid.
If clouds remained aloft in the atmosphere indefinitely, the Earth would freeze. But in reality, clouds are forever falling towards the ground. They are made of droplets and crystals that are heavier than air. Rain and snow are what stop clouds from turning the Earth into a planet of frozen seas.
Labels:
Climate Models,
Greenhouse Effect,
Water Vapor,
Weather
Tuesday, September 27, 2011
Summary to Date
Once we were satisfied that our simulation handled convection properly, that we could relate the program iterations to the passage of time, and that all the heat entering the simulated system was accounted for by radiation from the top, we added blocks of either water or sand beneath the bottom gas cells, so as to simulate the planet surface. In Back Radiation we showed how the heat capacity and radiation produced by a semi-transparent atmosphere keeps the planet surface warm at night. In Island Inversion we see the surface of an island heating up ten times more than the surrounding ocean, while at night a layer of air a few hundred meters above the island is warmer, rather than cooler, than the air resting upon the island. Thus we see our simulation is consistent with our observations of surface cooling, including even temperature inversion.
Well-satisfied with our simulation of a dry atmosphere, we now turn to the simulation of a wet atmosphere, in which evaporation will cool the ocean and lead to the formation of clouds. To simulate cloud formation, we must have equations for the rate of evaporation from a water surface, the rate at which water vapor will condense out of rising air, the rate at which it will evaporate again in falling air, the cooling effect of evaporation upon the water surface, the warming effect of condensation upon the rising air, the amount of sunlight that will be reflected by existing clouds, and the amount of long-wave radiation that these same clouds will absorb and radiate. We obtained these relations in a series of posts Evaporation Rate to Consensation Rate. We have yet to consider the downward drift of water droplets that leads to their combining together and forming rain. But after so many posts of mathematics and empirical relations, we thought it was time to get back to the simulation, and so we will start our simulation of clouds without allowing rain, and perhaps we will see how important rain is for our climate.
We are running CC9 right now, and will present it later this week, once I have made a reasonable effort to eliminate errors from my implementation of evaporation, condensation, and reflection. The clouds are going round right now, as gray-shaded cells, and the effect is entertaining. Ultimately, you may recall, our objective is to see how a change in the transparency of the dry atmosphere affects the surface temperature of the planet, so that we can determine the effect of CO2 doubling within a system dominated by the effect of cloud formation and rain.
Well-satisfied with our simulation of a dry atmosphere, we now turn to the simulation of a wet atmosphere, in which evaporation will cool the ocean and lead to the formation of clouds. To simulate cloud formation, we must have equations for the rate of evaporation from a water surface, the rate at which water vapor will condense out of rising air, the rate at which it will evaporate again in falling air, the cooling effect of evaporation upon the water surface, the warming effect of condensation upon the rising air, the amount of sunlight that will be reflected by existing clouds, and the amount of long-wave radiation that these same clouds will absorb and radiate. We obtained these relations in a series of posts Evaporation Rate to Consensation Rate. We have yet to consider the downward drift of water droplets that leads to their combining together and forming rain. But after so many posts of mathematics and empirical relations, we thought it was time to get back to the simulation, and so we will start our simulation of clouds without allowing rain, and perhaps we will see how important rain is for our climate.
We are running CC9 right now, and will present it later this week, once I have made a reasonable effort to eliminate errors from my implementation of evaporation, condensation, and reflection. The clouds are going round right now, as gray-shaded cells, and the effect is entertaining. Ultimately, you may recall, our objective is to see how a change in the transparency of the dry atmosphere affects the surface temperature of the planet, so that we can determine the effect of CO2 doubling within a system dominated by the effect of cloud formation and rain.
Labels:
Climate Models,
CO2,
Greenhouse Effect,
Water Vapor,
Weather
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